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NPC Generator

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Advanced [show]


Varis Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Varis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Carter father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Varis Ofandrus, Male Half-Elf Commoner 2
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 4 (-3)11 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Shadow On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an entirely brown suit with black socks and a vest with buckled shoes. His fur is gray and very short. His eyes are yellow and catlike.

Personality: He is a hateful person. He taunts others and blames them for his problems. Energy wise he seems alert and responsive.

History: He was born in the south, but his parents moved at a very young age to the east. Through the years after Shadow was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Shadow's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Professionalism. Flaws: Antagonistic, Insane. Bonds: Immigrant, Family. Occupation: Soapmaker

Voice: Thin and wheezing

Attributes [hide]

Shadow On the Water, Male Tabaxi Ranger 10
Medium (5'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Insight +6, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 130 pp.


Social Check DCs


Gale Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown collared shirt and violet pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His fur, while still mostly yellow, has prominent grey streaks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can't help but pocket interesting objects he comes across

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is greedy; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Addict, Sensitive, Disease. Bonds: Criminal record, Rich. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Gale Mirror, Male Tabaxi Rogue 10
Medium (5'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 13 (+1)18 (+4)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6

Possessions: 2400 gp. Blue-white diamond (5000 gp). Golden pearl (150 gp). Deep blue spinel (1100 gp). Moonstone (60 gp). Fire opal (500 gp). Jasper (60 gp).


Social Check DCs


Damaia Generous, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her purple hair is kept up in a ponytail inside a wide-brimmed hat. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born in a small village she learned the ways of the warrior from her mother. She helped her mother out around the business and became quite the natural. She has worked as a Cartwright like her mother before her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Disciplined. Flaws: Insomniac. Bonds: Job. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Damaia Generous, Female Tiefling Expert 1
Medium (5'10") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)17 (+3) 14 (+2)11 (+0)
Skills Insight +4, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 160 gp. 1 Magnifying glass.


Social Check DCs

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