Tûkâ Pickering, Male Half-Orc [Permalink]
Personal [hide]
Description: He very much looks the part of a Shipwright. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. His eyes are a pleasant violet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Shipwright.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Gifted, Opinionated, Athletic. Bonds: Job, Poor. Occupation: Shipwright
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 12)
Armor Class 10
Hit Points 66 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 1000 gp. Azurite (5 gp). Silver pearl (40 gp). Chalcedony (30 gp). Banded agate (5 gp). Alexandrite (400 gp). Tiger eye turquoise (5 gp). Smoky quartz (30 gp). Blue quartz (5 gp).
Adrik Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has moderate length white hair. This hazel eyed easterner is not easily forgotten.
Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. Further he is a bit of a stoner and is frequently out of it.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. A few years later when the north was not economically sound they moved to his current location. Recently the stress of being a Sellsword has made it difficult for him to sleep.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Addict, Insomniac. Bonds: Rich, Job, Immigrant. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 87 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 200 pp. 1 Minor magic item.
Anverth Turen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He is portly but not overly obese. He sports a flattop hair cut. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Anverth is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the east to a Hunter, Anverth learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Hunter for hire.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and doesn't want to be a hunter and was forced into it by his family
Flaws: Antagonistic. Bonds: Family, Job, Nature, Debt. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 14)
Armor Class 14
Hit Points 101 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 6000 gp. Zircon (40 gp). Black opal (400 gp). Amethyst (70 gp). Chalcedony (40 gp). Chrysoberyl (70 gp). Blue sapphire (400 gp). Golden yellow topaz (1100 gp). Tiger eye turquoise (15 gp). Alexandrite (1100 gp). Rhodochrosite (15 gp).
Ulla Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'4". She wears a faded coat and loose pants complete with small hat, and her gloved hand is found clutching a dagger. Her hair, while still mostly blonde, has prominent grey streaks. She has gray eyes and a blue hat with a green feather.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Ulla was raised in a hard working conservative environment. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered goblins who tried to eat her hand. She has achieved small success as a Mortician.
Motivation: Wants her loneliness to end; and she feels threatened by others
Flaws: Fearful. Bonds: Enemies, Job, Has a crush. Occupation: Mortician
Voice: Mousy voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp.
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