Kerkad Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His crest is short and copper. He wears round tiny glasses practically rammed into his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born the only child of a wealthy merchant. He worked as a nervous Butcher and found it very stressful. He has been a successful dealer in antiques buying low and selling high.
Motivation: His religion dominates his actions; and he is unsatisfied with his job
Ideals: Joker, Entrepeneur. Flaws: Terse. Bonds: Job, Religious. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 150 pp.
Reirak Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with deerstalker hat. He wears his chestnut hair up. His gray eyes have a joyful gleam in them most of the time.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Flattery will make him almost putty in your hands.
History: Reirak was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Flaws: Sensitive, Selfish. Bonds: Family, Religious. Occupation: Barkeep
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 70 (7d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 600 gp.
Seere Fear, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a black costume with the symbols of magic on her torso. She keeps her black hair in a pixie cut. Her otherwise smooth face is marked with small tiny scars.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Seere took refuge in the ruined castle and found the beat up sai and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Flaws: Greedy. Bonds: Rich, Slave, Nature. Occupation: Animal Trainer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 37 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: Just what you see.
Ogbur Hayden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a red scarf. His hair is golden and curly. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.
History: The child of a Sculptor, who enjoyed hunting, Ogbur was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Adventurer, Family. Occupation: Cartwright
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 14)
Armor Class 9
Hit Points 76 (14d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 8 (-1) | 5 (-3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 2 |
Possessions: 5000 gp. Aquamarine (300 gp). Onyx (80 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


