Seraphina Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a white coat, and she perpetually has her falchion ready. Her long blonde hair is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Seraphina is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Seraphina hails from a village terrorized by goblins. In her 16th year, her parents were killed by a goblins raid, leaving Seraphina alone in the world. After a stint in an orphanage, she was adopted. She has worked as a Layabout like her mother before her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants her found
Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Family, Enemies. Occupation: Layabout
Voice: Sleepy voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 51 (13d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Moss agate (7 gp). Amethyst (160 gp). Blue quartz (7 gp). Hematite (7 gp). Deep blue spinel (300 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item.
Gorga Tindall, Female Half-Orc [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she wears loose pants and a collared shirt complete with sweater beneath her coat. She sports a flattop hair cut. She has a dull look in her brown eyes.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gorga was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends; and an old rival family wants her found
Flaws: Fearful. Bonds: Enemies, Poor, Adventurer, Family. Occupation: Laborer
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 55 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
Possessions: 1000 sp. Jet (60 gp).
Williamina Hartford, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear brown clothing when she does not wear armor. Her hair is long and chestnut with streaks of auburn, and is pulled back with small brown clips. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Williamina wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... A true patriot, Williamina would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: The child of eastern immigrants she idolized her mother. Her mother was a soldier and died while she was still young. Williamina was left her mother's suit of armor and trained in its use and care. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has comitted a past crime that haunts her to this day; and to get a good night's sleep
Ideals: Disciplined. Flaws: Addict, Insomniac. Bonds: Military, Immigrant, Criminal record. Occupation: Slave Trader
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 9)
Armor Class 12
Hit Points 52 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 500 gp. Freshwater pearl (4 gp). Fire opal (1100 gp). Black opal (1100 gp). Coral (80 gp). Jade (80 gp).
Dynamic Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an entirely pastel suit with green socks and a vest with buckled shoes. He is bristling with hidden weapons, mostly spears and scythes. He wears a Stetson hat to hide his balding. His green unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Flaws: Disease, Antagonistic, Forgetful. Bonds: Criminal record, Religious. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 18)
Armor Class 11
Hit Points 140 (18d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1
Possessions: 10000 gp. Deep blue spinel (1500 gp). Blue quartz (10 gp). Red spinel (140 gp). Rose (40 gp). Lapis lazuli (10 gp). Rock crystal (40 gp). Moss agate (10 gp). Rhodochrosite (10 gp). Sard (40 gp). Tourmaline (140 gp). Citrine (40 gp). Rose (40 gp). Blue star sapphire (500 gp). Aquamarine (1500 gp). Eye agate (10 gp). Obsidian (10 gp). Blue star sapphire (500 gp). Malachite (10 gp). Moss agate (10 gp). Rhodochrosite (10 gp). Black pearl (1500 gp). Coral (140 gp). Clear bright green emerald (8000 gp). Deep green spinel (140 gp). Rock crystal (40 gp). Moss agate (10 gp). Deep blue spinel (1500 gp). Alexandrite (1500 gp). Jasper (40 gp). Coral (140 gp). Black pearl (1500 gp). Moonstone (40 gp). Red-brown spinel (140 gp). Moss agate (10 gp). Sardonyx (40 gp). Moss agate (10 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

