Kassoon
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NPC Generator

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Advanced [show]


Gimble Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. With bright chestnut hair and a scraggly beard. His gray eyes peer out from beneath his Stetson tan hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His mother had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his poetry dream.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Athletic, Joker, Artistic. Bonds: Rich, Adventurer. Occupation: Herbalist

Voice: Russian accent

Attributes [hide]

Gimble Maekkelferce, Male Gnome Warrior 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)10 (+0) 12 (+1)18 (+4)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 3000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ozyman Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Ozyman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of northern immigrants he idolized his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is untrained/undisciplined, which makes him dangerous.

Motivation: Doesn't want to be a Miner and was forced into it by his family; and regain custody of his daughter

Ideals: Artistic, Joker. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Miner

Voice: Whispers

Attributes [hide]

Ozyman Silvereyes, Male Halfling Cleric 4
Small (3'1") Halfling, Neutral Good (CR 4)
Armor Class 16
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 15 (+2)16 (+3) 9 (-1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling, Auran, Draconic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ethereal Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His white fur is lengthy and is close to two feet long. His hazel eyes dart from person to person to random spaces in the air.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised by priests from a young age. Ethereal was born on a far southern forest where he grew up under the tutelage of his mother, an expert Servant. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Ideals: Extrovert. Flaws: Insomniac. Bonds: Immigrant, Religious, Mentor. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Ethereal Wing, Male Tabaxi Sorcerer 10
Medium (6'4") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 37 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 18 (+4)17 (+3)
Skills Nature +6, Persuasion +7
Senses Passive Perception 14
Languages Common, Gnome, Giant
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: 2300 gp. Large well-done wool tapestry (300 gp). A necklace of small pink pearls (3000 gp).


Social Check DCs


Lewis Altham, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He wears a deerstalker hat to hide his balding. His eyes are likewise brown.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Lewis took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: He wants revenge against drow; and he is greedy

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Rich, Enemies. Occupation: Gardener

Voice: Soft and melodious

Attributes [hide]

Lewis Altham, Male Human Bard 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)5 (-3) 10 (+0)11 (+0)
Skills Investigation -1, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 600 sp. 1 Thunderstones.


Social Check DCs

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