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NPC Generator

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Advanced [show]


Orthog Milton, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. With bright black hair and a scraggly beard. His green eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A powerful slaver made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Persistence, Entrepeneur. Bonds: Poor, Criminal record, Mentor. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Orthog Milton, Male Half-Orc Barbarian 7
Medium (6'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 67 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)9 (-1) 16 (+3)8 (-1)
Skills Deception +2, History +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1200 gp.


Social Check DCs


Lucan Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His chestnut hair is thinning but still full. His eyes are blue and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: Lucan was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to travel the world and help people.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Artistic, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Family, Adventurer. Occupation: Bowyer

Voice: Low rumbling, strings words together

Attributes [hide]

Lucan Meliamne, Male Elf Expert 11
Medium (4'11") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 42 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 9 (-1)18 (+4)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2300 gp. Brown-green garnet (60 gp). White pearl (60 gp). Red-brown spinel (60 gp). Jade (60 gp). Iolite (60 gp). Black pearl (300 gp). Chrysoprase (60 gp). Deep green spinel (60 gp). Pink pearl (60 gp). Jet (60 gp).


Social Check DCs


Windy Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a large pastel jacket. His white fur, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Animals are drawn to him, and he is able to talk to them.

History: Windy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Hunter, but he was a colossal failure. He used his abilities to travel the world and help people.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Philantrophist, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Courier

Voice: Mousy voice

Attributes [hide]

Windy Shoe, Male Tabaxi Bard 6
Medium (5'9") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 10 (+0)8 (-1)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 100 pp. Blue quartz (12 gp). Moss agate (12 gp). Fiery yellow corundum (900 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lorm Benson, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. His brown hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Lorm hails from a village terrorized by brigands. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away.

Ideals: Disciplined. Flaws: Racist. Bonds: Slave, Enemies. Occupation: Dilettante

Voice: Mumbles to self between sentences

Attributes [hide]

Lorm Benson, Male Half-Orc Fighter 1
Medium (6'5") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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