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NPC Generator

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Advanced [show]


Kathra Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her hair in dreadlocks. She wears large thick round spectacles.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her mother raised her in a mountain cabin. She was an apprentice working in her father's forge. She has set out to sabotage the competition.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Athletic. Flaws: Cynical. Bonds: Slave, Nature, Job, Adventurer. Occupation: Assassin

Voice: Creaky witch voice

Attributes [hide]

Kathra Foamtankard, Female Dwarf Warlock 6
Medium (4'2") Dwarf, Neutral Good (CR 6)
Armor Class 12
Hit Points 17 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)10 (+0) 12 (+1)9 (-1)
Skills Intimidation +2, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 900 gp. Blue quartz (12 gp). Deep green spinel (150 gp). Jasper (30 gp). Rhodochrosite (12 gp).


Social Check DCs


Akra Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a black wide-brimmed hat and black clothes. Her long blue crest is drawn into a two foot long braid. She has gold eyes and a black hat with a green feather.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is obsessed with her god.

History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Doesn't want to be a Miller and was forced into it by her family; and she has a rivalry with the church that dominates her actions

Ideals: Optimist. Bonds: Religious, Poor, Nature, Family. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Akra Akambherylliax, Female Dragonborn Fighter 8
Medium (6'3") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 74 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 17 (+3)16 (+3) 18 (+4)7 (-2)
Skills Acrobatics +1, Investigation +6
Senses Passive Perception 14
Languages Common, Ignan, Auran, Abyssal
Attacks Melee +7 / 2d10+4, Ranged +1 / 2d10-2, Grapple +6

Possessions: 90 pp. Azurite (12 gp). Coral (100 gp). Deep green spinel (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length red hair. His green eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His job bores him to no end. He has decided to make it more interesting.

History: Anselm was born the youngest of three triplets. He has had some formal poetry training, and achieved minor success. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic. Flaws: Selfish. Bonds: Adventurer, Criminal record, Family. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Mitchell, Male Human Wizard 11
Medium (6'5") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 61 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)17 (+3) 6 (-2)16 (+3)
Skills Persuasion +7, Stealth +5
Senses Passive Perception 8
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443210

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dimble Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is short and auburn. He has a dull look in his amber eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He enjoys reading and quiet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Passionate, Logical. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Courier

Voice: Squeaky

Attributes [hide]

Dimble Daergel, Male Gnome Monk 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 13 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 8 (-1)18 (+4) 9 (-1)12 (+1)
Skills History +6, Performance +3
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Elven, Goblin, Halfling
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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