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NPC Generator

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Advanced [show]


Theriatis Sibilans, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears a sleeveless long coat of deep yellow leather and dull green iron scale mail. His golden hair is smooth and relatively long. His eyes are green and catlike.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. The war was a terrible time for him, and Theriatis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Theriatis was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Justice, Entrepeneur. Flaws: Depressed. Bonds: Military, Slave. Occupation: Ploughman

Voice: Nasally tone

Attributes [hide]

Theriatis Sibilans, Male Half-Elf Commoner 5
Medium (5'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: Deep blue spinel (800 gp). Aquamarine (800 gp). Tiger eye turquoise (16 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Hallewell, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is smooth and relatively long. His fierce violet eyes like to dwell on things.

Personality: He is happy with his job as a Scribe. He turns his eye from what people do, preferring to live and let live. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Scribe for hire.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and wants a kiss

Ideals: Entrepeneur, Fighting. Bonds: Job, Has a crush, Military. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Hallewell, Male Human Adept 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)8 (-1) 11 (+0)9 (-1)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 29000 cp.


Social Check DCs


Alexandre Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. He is bristling with hidden weapons, mostly warhammers and spears. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has green eyes and a brown hat with a grey feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to trick people and travel the world for free.

Motivation: He is currently in port desperately looking for someone to get him out; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Fighting. Flaws: Insane. Bonds: Criminal record, Slave. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Alexandre Blankley, Male Human Expert 6
Medium (6'2") Human, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 50000 cp. Alexandrite (300 gp). Aquamarine (300 gp).


Social Check DCs


Oriel Hastings, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a long, brown, dusty cloak. She keeps her long blonde hair kept up in a rat tail. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is almost excessively polite to everyone, even when angry. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Oriel lived on a farm with her father, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oriel took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She has been saving her money to try and buy her sister's freedom.

Motivation: Doesn't want to be a Miller and was forced into it by her family; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Family, Nature. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Oriel Hastings, Female Human Druid 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)8 (-1) 15 (+2)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs

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