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Advanced [show]


Flask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His yellow fur has been sun bleached extensively. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the east to a Animal Trainer, Flask learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their daughter. He worked as a Animal Trainer, and he later adopted a second daughter.

Motivation: To clean up the streets; and an old rival family wants him found

Ideals: Joker, Logical. Bonds: Job, Family, Guardian. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Flask Grass, Male Tabaxi Commoner 8
Medium (6'2") Tabaxi, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 18 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 8 (-1)10 (+0) 13 (+1)15 (+2)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +8 / 2d10+5, Grapple +5

Possessions: 800 gp. Jasper (80 gp). Eye agate (10 gp). Jet (150 gp). Blue quartz (10 gp). Moss agate (10 gp). Red-brown spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Werydd Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many brown ritualistic tattoos. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blonde hair is well kept. Her green eyes have a joyful gleam in them most of the time.

Personality: A deeply religious woman she believes everything happens for a reason. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born to a pair of adventurers, Werydd grew up listening to her father's many stories. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She now spends her time doing works of charity.

Motivation: Obtaining odd cultural Elven artifacts is her passion; and she wants to meet her childhood hero

Ideals: Entrepeneur, Philantrophist. Bonds: Adventurer, Religious, Criminal record. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Werydd Eversharp, Female Dwarf Druid 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1600 sp.


Social Check DCs


Taklinn Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. He wears a Stetson hat to cover his moderate length auburn hair. His eyes, though not visible through his cowl, are violet.

Personality: Taklinn is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Taklinn has worked very hard to control his curse. He ran away from his former home and has been making his living as a Weaver for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Rich, Job. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Taklinn Burrowfound, Male Dwarf Ranger 12
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 90 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)10 (+0) 10 (+0)13 (+1)
Skills Arcana +4, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: Violet garnet (1300 gp). Coral (110 gp). Star ruby (1300 gp). Aquamarine (1300 gp). Malachite (11 gp). Lapis lazuli (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tûgog Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a white poncho over his likewise colored trousers and shirt. His moppish chestnut hair is in a traditional bowl cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Tûgog hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is a bit of a kleptomaniac; and he is terrified, and will act out of fear

Ideals: Artistic, Logical, Entrepeneur. Flaws: Fearful. Bonds: Criminal record. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Tûgog Myerscough, Male Half-Orc Aristocrat 16
Medium (6'2") Half-Orc, True Neutral (CR 16)
Armor Class 13
Hit Points 134 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 16 (+3)13 (+1) 18 (+4)7 (-2)
Skills Intimidation +3, Religion +6
Senses Passive Perception 14
Languages Common, Orc, Druidic
Attacks Melee +10 / 4d10+5, Ranged +8 / 4d10+3, Grapple +5

Possessions: 2000 gp. Tiger eye turquoise (5 gp). Lapis lazuli (5 gp). Fire opal (400 gp). Blue star sapphire (400 gp). Eye agate (5 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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