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NPC Generator

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Advanced [show]


Dazzazn Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears a green costume with the symbols of death on his torso. His brass crest is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born several months after his mother was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world

Ideals: Joker, Logical. Bonds: Military, Religious. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Dazzazn Dhyrktelonis, Male Dragonborn Expert 7
Medium (6'1") Dragonborn, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)8 (-1) 16 (+3)9 (-1)
Skills Acrobatics +2, Survival +6
Senses Passive Perception 13
Languages
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +6

Possessions: 900 gp.


Social Check DCs


Bella Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right arm. She is dressed in a clean red cloak covering her clean studded leather. Her chestnut hair is cut short. Her eyes are likewise violet.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Around other people she will do her best to conceal her emotions and appear jolly.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Adventurer. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bella Greenleaf, Female Halfling Aristocrat 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)6 (-2) 13 (+1)15 (+2)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Disguise kit.


Social Check DCs


Marastyr Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman prefers to wear brown clothing when she does not wear armor. Her hair is cut close to her head. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Marastyr was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Marastyr abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is terrified, and will act out of fear; and she has comitted a past crime that haunts her to this day

Ideals: Joker. Flaws: Fearful. Bonds: Poor, Criminal record, Adventurer. Occupation: Shipwright

Voice: Dutch accent

Attributes [hide]

Marastyr Gorunn, Female Dwarf Sorcerer 7
Medium (4'1") Dwarf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 36 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)11 (+0) 8 (-1)10 (+0)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 700 gp. White pearl (150 gp). Blue sapphire (1100 gp). 1 Minor magic item.


Social Check DCs


Dalgal Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a grey suit. His red hair is kept up in a ponytail inside a feathered hat. He is baby faced.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Dalgal has worked very hard to control his curse. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Regain custody of his son; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Impulsive, Disease. Bonds: Enemies, Has a crush, Family. Occupation: Miner

Voice: Pronounces O like U

Attributes [hide]

Dalgal Durthane, Male Dwarf Expert 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)6 (-2) 11 (+0)7 (-2)
Skills Intimidation +0, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 160 gp.


Social Check DCs

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