Adelard Brady, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. His red hair is thinning but still full. His blue eyes dart from person to person to random spaces in the air.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.
History: A powerful necromancer made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He loathes his own lifestyle; and expand his business
Ideals: Joker. Flaws: Depressed. Bonds: Poor, Adventurer, Mentor, Job. Occupation: Laborer
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 11 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 7 (-2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 500 gp. Jet (130 gp). Smoky quartz (80 gp). Blue quartz (4 gp). Obsidian (4 gp). Emerald (1400 gp). Azurite (4 gp).
Randal Addington, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. His hair is golden and curly. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Spy business at a young age. A few years later when the east was not economically sound they moved to his current location. He has worked as a Spy like his father before him.
Motivation: Sabotage a competitor.
Flaws: Antagonistic, Shy. Bonds: Immigrant, Job. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
Rangrim Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting grey shirt and pants. His hair is brown and very short. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born the only child of a wealthy merchant. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Justice, Entrepeneur. Flaws: Addict, Fearful. Bonds: Immigrant. Occupation: Server
Voice: Creaky witch voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 19 (+4) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 1 Chain shirt.
Zagga Walcott, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 4'8" and dresses in white turtlenecks beneath a red coat with yellow slacks. Her right leg appears badly burned and disfigured. Her long red hair reaches down to her waist. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Prone to second guessing herself, she comes off as nervous. Further she is a bit of a stoner and is frequently out of it.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Zagga has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her spouse's relatives view her with great suspicion; and she wants revenge against goblins
Flaws: Insomniac, Shy, Addict, Disease. Occupation: Guard
Voice: Sounds elderly
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp.
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