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NPC Generator

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Advanced [show]


Diggory Harper, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Farmer uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He wears a wide-brimmed hat to cover his moderate length golden hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was always a brilliant, if unscrupulous mind. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Farmer.

Motivation: To be a Mercenary again; and balancing his hectic life and new farmer responsibilities is difficult

Ideals: Athletic, Logical. Flaws: Addict, Insane. Bonds: Job. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Diggory Harper, Male Human Aristocrat 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)11 (+0) 11 (+0)6 (-2)
Skills Intimidation +0, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 130 gp.


Social Check DCs


Pikar Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a red suit, white shirt, and brown tie. His hair, while still mostly red, has prominent grey streaks. This amber eyed northerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with his god.

History: Pikar lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Slave Trader, but he got bored and became a Cook. He now owns his own business.

Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage

Ideals: Athletic. Bonds: Religious, Family, Job, Rich. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Pikar Porridgepot, Male Halfling Monk 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: Rich purple corundum (400 gp). Citrine (70 gp). Star rose quartz (70 gp). Carnelian (70 gp). 1 Minor magic item.


Social Check DCs


Zagga Ramsey, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a black vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her black boots flare out at the collars. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her black hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She would rather hide behind her crafts than deal with other people.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She tends to her Spice Merchant job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Criminal record, Job. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Zagga Ramsey, Female Half-Orc Sorcerer 1
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 15 (+2)7 (-2)
Skills Intimidation +0, Nature +3
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 6000 cp. Smoky quartz (80 gp).


Social Check DCs


Hobart Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large red mantle and cape that has been intricately interwoven into his white robe. His white hair is lengthy and is close to two feet long. His blue eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: Hobart lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To clean up the streets; and to reunite with his absent father

Ideals: Persistence. Flaws: Shy. Bonds: Family, Guardian. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Hobart Wildheart, Male Halfling Rogue 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 10
Hit Points 13 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)17 (+3) 17 (+3)10 (+0)
Skills History +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Infernal, Gnome
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 300 gp.


Social Check DCs

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