Five Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a pastel poncho over her likewise colored trousers and shirt. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a skull on it. Her fur is cinnamon and curly. She wears round tiny glasses practically rammed into her face.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a Courier, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Slave Trader hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is not mentally stable, and does not behave rationally; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Optimist, Opinionated. Flaws: Insane. Bonds: Poor, Criminal record. Occupation: Slave Trader
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Evil (CR 5)
Armor Class 14
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gunter Stansfield, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a simple grey robe with brown stripes complete with hood. He has a very tight haircut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is overprotective of those who hire his services. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To clean up the streets; and to protect his home
Flaws: Disease. Bonds: Guardian, Slave, Mentor. Occupation: Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Great In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown shirt with thin grey vertical stripes and tan pants. She is bristling with hidden weapons, mostly maces and quarterstaffs. She has dyed her greying orange fur a little too much giving a sharp orange color. Her eyes are likewise copper.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in the east her family was never financially stable. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has recently gotten a pet goose that steals things from people.
Motivation: Wants to raise her children well; and she has passion for adventuring and risk
Ideals: Joker. Bonds: Criminal record, Adventurer, Poor, Family. Occupation: Detective
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 40 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +5
Possessions: 1500 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Katherine Chatham, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'2" and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her left leg appears badly burned and disfigured. She has styled her auburn hair well, parting it to the left. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is a font of random trivia from the lore and stories she has discovered
History: Katherine hails from a village terrorized by drow. She has had some formal music training, and achieved minor success. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: Many drow want her driven away; and to reunite with her old friends
Ideals: Logical, Artistic. Bonds: Enemies, Adventurer. Occupation: Shoemaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 59 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +6
Possessions: 500 gp. Blue quartz (11 gp). Black pearl (1000 gp). Lapis lazuli (11 gp). Red spinel (120 gp). Jet (120 gp). Banded agate (11 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

