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NPC Generator

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Advanced [show]


Aldous Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, and he perpetually has his mace ready. His hair is silver and very short. He has hazel eyes and a grey hat with a tan feather.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Aldous was left his father's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Fighting, Optimist. Flaws: Depressed. Bonds: Adventurer, Military. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Aldous Kimberley, Male Human Commoner 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)17 (+3) 10 (+0)13 (+1)
Skills History +5
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 150 gp. Red garnet (110 gp). 1 Everburning torch.


Social Check DCs


Faran Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his brother to traveling adventurers; and wants his loneliness to end

Ideals: Artistic, Joker. Bonds: Poor, Immigrant, Nature. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Faran Tealeaf, Male Halfling Wizard 2
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)14 (+2) 4 (-3)12 (+1)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 7
Languages Common, Halfling, Ignan, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 800 sp.


Social Check DCs


Pelt Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears light armors faded through time and improper care. He has styled his white fur well, parting it to the right. His hazel eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of philosophers.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Disciplined. Flaws: Secretive. Bonds: Poor. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Pelt Of Clay, Male Tabaxi Commoner 2
Medium (5'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)14 (+2) 10 (+0)17 (+3)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Harbek Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown tunic with white highlights, and long violet pants that bunch up around his shoes. He carries with him a set of scythes on his belt, each one with a amethyst on the hilt. He keeps his silver hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.

History: Harbek was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He has achieved small success as a Masseuse.

Motivation: He has money and likes to spend it; and he feels threatened by others

Ideals: Fighting. Flaws: Insane, Fearful, PTSD. Bonds: Job, Rich. Occupation: Masseuse

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Harbek Fireforge, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 16 (+3)11 (+0) 16 (+3)11 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 110 gp.


Social Check DCs

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