Blorg Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and brown robe with the hood down. He has a moderate pudge and is not very fit. His auburn hair and beard is wavy and long. His amber eyes have a joyful gleam in them most of the time.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He served in the navy to pay for his family's outstanding loans. Like his mother and his sister before him, after school he went straight into learning to become a Actor. He then took over the family business and is one of the better Actor for hire.
Motivation: A strong sense of loyalty to Tabaxi people; and wants to open a new tavern
Ideals: Athletic, Entrepeneur. Flaws: Racist. Bonds: Military, Job. Occupation: Actor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 53 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 sp. Sapphire pendant on gold chain (2100 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).
Traulam Rothenel, Female Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a worn and beaten armor. Her golden hair is knotted and matted. Her violet eyes peer out from beneath her top blue hat.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She got into the Adventurer business at a young age. Brilliant and gifted she never wanted to apply herself. She now owns her own business.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she feels threatened by others
Ideals: Optimist, Gifted. Flaws: Fearful, Greedy. Bonds: Job. Occupation: Adventurer
Voice: German accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 54 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp. Onyx (60 gp). Freshwater pearl (11 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quick Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is renowned for his bright pastel suits and hats, and sports empty pouches on his belt. He keeps his long cinnamon fur kept up in a rat tail. He has blue eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Barber, but he got bored and became a Crown-heir. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: He is greedy; and he'd like to take his coworkers down a peg
Ideals: Optimist, Entrepeneur. Bonds: Rich, Job. Occupation: Crown-heir
Voice: Uses sign language
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 14)
Armor Class 12
Hit Points 69 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 |
Possessions: Malachite (7 gp). Alexandrite (1500 gp). Tiger eye turquoise (7 gp). Aquamarine (1500 gp). Coral (90 gp). Red-brown spinel (90 gp). Brown-green garnet (90 gp). Sard (50 gp). Azurite (7 gp). White pearl (90 gp). Azurite (7 gp). Aquamarine (1500 gp). Pink pearl (90 gp). 1 Minor magic item.
Riswynn Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a large brown jacket, and she perpetually has her shield ready. She wears her hair in dreadlocks. She has green eyes and a brown hat with a green feather.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She would rather hide behind her crafts than deal with other people.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Over the years she perfected her riding and shooting skills. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Antagonistic, Shy. Bonds: Religious, Nature. Occupation: Barkeep
Voice: Voice breaks
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 19 (+4) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!


