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NPC Generator

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Advanced [show]


Anselm Middleton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He usually wears his grey robe and has his nunchaku always slung over his shoulder. His hair is long and chestnut with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Anselm hails from a village terrorized by dire rats. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Philantrophist. Flaws: Fearful. Bonds: Enemies, Job. Occupation: Apothecary

Voice: Sounds elderly

Attributes [hide]

Anselm Middleton, Male Human Bard 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 600 sp.


Social Check DCs


Gerard Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown armored body suit, with a simple blue line shooting up and back down. He wears his golden hair up. His eyes are violet and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Terse, Antagonistic, Disease. Bonds: Immigrant. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Gerard Halsey, Male Human Bard 7
Medium (5'2") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Performance +5, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 30000 cp. Golden yellow topaz (1100 gp).


Social Check DCs


Geoffrey Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with feathered hat. He is muscular with a powerful set of arms. His red hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses divination through singing.

History: He was born in the west. Like his father and his sister before him, after school he went straight into learning to become a Bricklayer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and he'd like to take his coworkers down a peg

Ideals: Optimist, Gifted. Bonds: Immigrant, Job, Family. Occupation: Bricklayer

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Eastoft, Male Human Wizard 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 9 (-1)14 (+2) 13 (+1)15 (+2)
Skills Perception +3, Sleight of Hand -1
Senses Passive Perception 9
Languages Common, Celestial, Draconic
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 gp. Moonstone (40 gp).


Social Check DCs


Thorin Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man wears a brown tunic with pastel highlights, and long grey pants that bunch up around his shoes. His clothes are grease stained in places. He wears a deerstalker hat to cover his moderate length chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his sister.

Flaws: Insomniac, Disease, Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Gardener

Voice: Mumbles to self between sentences

Attributes [hide]

Thorin Balderk, Male Dwarf Monk 6
Medium (3'11") Dwarf, Lawful Good (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 3000 sp.


Social Check DCs

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