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NPC Generator

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Advanced [show]


Geva Winthrop, Female Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she is well dressed, constantly wearing a grey suit, tan shirt, and yellow tie. Her white hair is well kept. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is mildly Human supremacist, though she does not identify as such. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born blind and as such lacked many opportunities for work. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Geva never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Racist, Disease. Bonds: In love. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Geva Winthrop, Female Human Sorcerer 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 4000 cp.


Social Check DCs


Dworic Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of pickaxes on his belt, each one with a aquamarine on the hilt. His moppish golden hair is in a traditional bowl cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Dworic was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Sage for hire.

Motivation: Expand his business; and to prove his worth to the world

Ideals: Fighting. Flaws: Addict, Impulsive. Bonds: Job. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Dworic Ungart, Male Dwarf Druid 7
Medium (4'4") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)7 (-2) 16 (+3)9 (-1)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 800 gp. Alexandrite (500 gp). Sardonyx (60 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Glûk Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is drawn into a tight pony tail with a cross scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of drow once and for all.

History: Glûk was born in the west. At a young age he loved to build and create. He was an apprentice working in his mother's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A deep hatred of drow; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Persistence. Bonds: Job, Enemies, Adventurer. Occupation: Carter

Voice: Spits and sputters

Attributes [hide]

Glûk Tindall, Male Half-Orc Cleric 7
Medium (5'11") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)11 (+0) 16 (+3)7 (-2)
Skills Intimidation +1, Medicine +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 700 gp. Tiger eye turquoise (14 gp).


Social Check DCs


Rosamund Milton, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is dressed in earthy colors with a grey and green handkerchief worn on her right side. Her moppish white hair is in a traditional bowl cut. She tend to wears goggles to shield her eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a bit of a xeno-phobe, disliking non-Humans.

History: Rosamund lived on a farm with her father, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She now owns her own business.

Motivation: Balancing her hectic life and new Stableman responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Mundane, Racist. Bonds: Family, Job. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Rosamund Milton, Female Human Monk 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 11 (+0)7 (-2)
Skills Animal Handling +2, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs

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