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NPC Generator

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Advanced [show]


Amûg Deighton, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'10" and wears rags and sports a simple walking cane. His golden hair is cut jaggedly and amateurishly. His brown eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Tanner, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. Some 9 years later his spouse died after the birth of his son. Heartbroken, Amûg never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He has a crush on the local Tanner; and wants his loneliness to end

Ideals: Passionate. Flaws: Fearful, Racist. Bonds: Poor, In love, Has a crush. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Amûg Deighton, Male Half-Orc Adept 3
Medium (6'10") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Athletics +5, History +4
Senses Passive Perception 10
Languages Common, Orc, Elven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. Tiger eye turquoise (12 gp). Violet garnet (400 gp). Blue sapphire (400 gp).


Social Check DCs


Efferil Hanali, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is lengthy. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in the east his family was never financially stable. After coming to the age of reason, Efferil took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Gifted, Artistic. Bonds: Poor. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Efferil Hanali, Male Elf Rogue 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Arannis Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A rival would like him out of the picture.

Ideals: Justice, Gifted. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Arannis Melancon, Male Half-Elf Expert 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)15 (+2) 15 (+2)8 (-1)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp. Zircon (60 gp). Eye agate (8 gp). Sard (60 gp). Malachite (8 gp).


Social Check DCs


Jabbie Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is cut short. His eyes are likewise gray.

Personality: He likes to make people angry or surprised. He has a small toy that he constantly fidgets with.

History: He was born in the west, but his parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Jabbie's homeland. Jabbie decided to take the middle way and become a bodyguard. After a long history of fighting, Jabbie and his spouse have recently divorced.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Fighting, Impeccable. Flaws: Antagonistic, Addict. Bonds: Rich, Immigrant. Occupation: Priest

Voice: American accent

Attributes [hide]

Jabbie Munggen, Male Gnome Warlock 9
Small (3'5") Gnome, Neutral Evil (CR 9)
Armor Class 12
Hit Points 63 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 3d4-3, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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