Nicholas Garcia, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is cut short. His blue eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is an amazing painter.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is unsatisfied with his job; and to settle down with his crush
Ideals: Gifted. Flaws: Mundane. Bonds: Enemies, Job, Has a crush. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 23 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 8 (-1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: Jade (50 gp). Deep blue spinel (1400 gp). Star rose quartz (30 gp). Hematite (15 gp). Chalcedony (30 gp). Tiger eye turquoise (15 gp).
Qemuel Anarchy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black deerstalker hat and black clothes. He keeps his black hair in a pixie cut. His black eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Qemuel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Qemuel. He became a Mortician soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Addict. Bonds: Criminal record, Job. Occupation: Mortician
Voice: Squeaky
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 55 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Draconic, Gnome
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1300 gp.
Chenna Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears suspenders and red workpants. Her shirt is brown, and she wears a heavy red leather apron most of the time. She has a long white ponytail with little hanging trinkets. She has gleaming, smiling hazel eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She is obsessed with finding treasure.
History: Chenna was born the youngest of three triplets. Over the years she perfected her riding and shooting skills. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Doesn't want to be a Body Guard and was forced into it by her family.
Ideals: Athletic, Professionalism. Bonds: Adventurer, Family, Nature. Occupation: Body Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 7 (-2) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
Possessions: 140 gp.
Astar Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. He has styled his purple hair well, parting it to the right. His eyes are silver and he is always smoking a pipe.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: His mother raised him in a mountain cabin. In his 14th year, his parents were killed by a goblins raid, leaving Astar alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Astar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Enemies, Nature. Occupation: Barkeep
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 72 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Ignan, Infernal
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 600 pp. Cloth of gold vestments (150 gp). Silver ewer (20 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Large well-done wool tapestry (200 gp). Silver chalice with lapis lazuli gems (150 gp). Gold cup set with emeralds (12000 gp).
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Their contribution stands as a beacon of hope for all adventurers!


