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Advanced [show]


Eran High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears very tight pants and wife beaters, though occasionally she sports a white coat. Her brown hair is slicked back into a classic pompadour. Her brown eyes dart from person to person.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. After a long history of fighting, Eran and her spouse have recently divorced.

Motivation: To reunite with her absent mother; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Nature, Family. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Eran High-hill, Female Halfling Druid 4
Small (3'2") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)7 (-2) 11 (+0)17 (+3)
Skills Intimidation +5, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 28000 sp. Rock crystal (20 gp). Amber (110 gp). 1 Minor magic item.


Social Check DCs


Quick Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries with her a set of rapiers, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her beige fur is braided into rings. Her eyes are yellow.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a small toy that she constantly fidgets with.

History: She got into the Mercenary business at a young age. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She struck the Mercenary job and began her own company from there.

Motivation: Expand her business; and she is greedy

Ideals: Fighting, Joker. Flaws: Addict. Bonds: Rich, Job. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Quick Peak, Female Tabaxi Druid 11
Medium (5'7") Tabaxi, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 42 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)16 (+3) 17 (+3)12 (+1)
Skills Intimidation +5, Nature +7
Senses Passive Perception 13
Languages Common, Undercommon, Druidic, Infernal
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443210

Possessions: 3000 sp. Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'1" and has a large brown mantle and cape that has been intricately interwoven into his tan robe. His black hair is knotted and matted. His gray unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with a lost civilization.

History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fargrim took refuge in the ruined castle and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Mentor, Nature. Occupation: Roofer

Voice: Booming voice

Attributes [hide]

Fargrim Graybeard, Male Dwarf Expert 12
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 52 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +3

Possessions: 400 pp. Moss agate (7 gp). Pink pearl (50 gp). Black pearl (800 gp). Deep green spinel (50 gp). White pearl (50 gp). Pink pearl (50 gp).


Social Check DCs


Nithther Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His crest is black and curly. His eyes are gold.

Personality: He will rave to anyone who will listen. His job bores him to no end. He has decided to make it more interesting.

History: Nithther was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. His childhood dream was to be a Servant, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Flaws: Insane. Bonds: Adventurer, Criminal record, Poor, Job. Occupation: Cook

Voice: Complex vocabulary, royal

Attributes [hide]

Nithther Qyxpahrgh, Male Dragonborn Bard 8
Medium (6'6") Dragonborn, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 19 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +6, Athletics +5
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: Hematite (10 gp). Citrine (20 gp). Brown-green garnet (140 gp). Banded agate (10 gp). Golden pearl (140 gp).


Social Check DCs

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