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NPC Generator

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Advanced [show]


Wrenn Reese, Male Gnome [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: He was born to loving parents in a slum to the west. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Disease, Racist. Bonds: Poor, Criminal record. Occupation: Barber

Voice: Low range voice

Attributes [hide]

Wrenn Reese, Male Gnome Aristocrat 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 4 Tanglefoot bags. 1 Smokesticks. 1 Everburning torch.


Social Check DCs


Odo Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy black beard and wild black hair. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful necromancer made him what he is. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: A deep hatred of brigands; and wants to work out more often

Ideals: Athletic, Optimist, Gifted. Flaws: Shy. Bonds: Mentor, Enemies. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Odo Yeardley, Male Human Bard 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)14 (+2) 13 (+1)5 (-3)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 10 pp.


Social Check DCs


Kyle Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is physically well-built. He has moderate length auburn hair. His gray eyes are slightly larger than normal.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his brother before him, after school he went straight into learning to become a Tailor. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and a strong sense of loyalty to human people

Ideals: Philantrophist, Fighting. Flaws: Mundane, Racist. Bonds: Job. Occupation: Tailor

Voice: Whispers

Attributes [hide]

Kyle Wedgwood, Male Human Wizard 11
Medium (6'1") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 51 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1600 gp. A pair of silk slippers encrusted with tiny pearls. (110 gp). A necklace of small pink pearls (4000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ella Marlowe, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a tight fitting brown shirt and pants. She wears a feathered hat to cover her moderate length black hair. She wears a mask on her face.

Personality: Prone to second guessing herself, she comes off as nervous. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a Adventurer, her mother struggled to pay the bills. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: Half-Orc compassion; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Optimist. Flaws: Shy, Racist. Bonds: Poor, Criminal record. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Ella Marlowe, Female Human Barbarian 7
Medium (4'7") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 73 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 14 (+2)16 (+3)
Skills Religion +6, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 500 gp.


Social Check DCs

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