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NPC Generator

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Advanced [show]


Therlin Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is renowned for her bright brown dresses and hats. She keeps her long blonde hair kept up in a rat tail. Her gray eyes are passionate and lively.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She believes the world needs to unite to get rid of dire rats once and for all.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gifted student she started as a Shepherd, but she got bored and became a Sage. She struck the Sage job and began her own company from there.

Motivation: Sabotage a competitor.

Ideals: Optimist, Gifted. Bonds: Enemies, Job. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Therlin Gorunn, Female Dwarf Wizard 9
Medium (3'9") Dwarf, Lawful Evil (CR 9)
Armor Class 14
Hit Points 46 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Stealth +7
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 5000 sp. Lapis lazuli (13 gp). Smoky quartz (60 gp). Amber (120 gp). Blue star sapphire (400 gp). Deep green spinel (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriff Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She wears just a grey suit. She carries a battered hand crossbow and tarnished warhammer as well. She has silver hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She comes from a rich western family. In her youth she was a Adventurer, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriff fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy

Ideals: Fighting, Gifted, Logical. Flaws: PTSD. Bonds: Rich. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Oriff Helcral, Female Dwarf Aristocrat 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)8 (-1) 9 (-1)6 (-2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 120 gp.


Social Check DCs


Gildmak Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a white suit. His long red hair is drawn into a two foot long braid. His eyes are gray and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Impeccable, Justice. Flaws: Fearful. Bonds: Mentor, Has a crush. Occupation: Gardener

Voice: Pronounces difficult words wrong

Attributes [hide]

Gildmak Underbough, Male Halfling Commoner 7
Small (2'10") Halfling, Neutral Good (CR 7)
Armor Class 13
Hit Points 8 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 6 (-2)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +5

Possessions: 600 gp. Onyx (20 gp). Rock crystal (20 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gynnie TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who is wearing a long, red cloak, she is not a threatening figure. Her chestnut hair is drawn into a tight pony tail with a card scrunchie. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Gynnie wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born to a Barber, her father struggled to pay the bills. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She wants revenge against gnolls; and wishes to resurrect an old love

Ideals: Disciplined. Flaws: Insane, Mundane. Bonds: In love, Poor, Enemies. Occupation: Baker

Voice: Loud with bravado

Attributes [hide]

Gynnie TellPenny, Female Halfling Sorcerer 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 23 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 11 (+0)19 (+4)
Skills Acrobatics +4, History +5
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Fire opal pendant on a fine gold chain (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). 1 Minor magic item.


Social Check DCs

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