Mâku Read, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who is wearing a tight white one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His red hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is skeptical of what others tell him and is slow to trust.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.
Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Shy, Addict. Bonds: Military. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 50 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp. Zircon (80 gp). Violet garnet (800 gp). Aquamarine (800 gp). 1 Minor magic item.
Therlin Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She sports white long hair. She is baby faced.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Therlin lived on a farm with her mother, near the main road leading to a nearby town. Her mother took her hunting and taught her how to get in the mind of other creatures. Due to her spouse's obsession with being a Jeweler they were divorced and she won custody of their son. She worked as a Servant, and she later adopted a second son.
Motivation: To reunite with her absent mother.
Ideals: Entrepeneur, Joker. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 78 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 19 (+4) | 7 (-2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seven Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and is generally shirtless and showing off her tattooed chest. She has styled her red fur well, parting it to the left. She wears crescent spectacles with a black brim.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Seven lived on a farm with her father, near the main road leading to a nearby town. She found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has been saving her money to try and buy her brother's freedom.
Motivation: She is a bit of a kleptomaniac; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Mentor, Family, Adventurer, Criminal record. Occupation: Carter
Voice: Can't modulate volume
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 10)
Armor Class 15
Hit Points 56 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 20 (+5) | 13 (+1) | 9 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +7
Possessions: 2000 gp. Large well-done wool tapestry (600 gp). Silver comb with moonstones (900 gp). Jeweled anklet (4000 gp). Jeweled electrum ring (3000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).
Andram Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: This man is wearing a long, black cloak. He is muscular with a powerful set of arms. His hair is short and brown. His eyes are red and catlike.
Personality: He dislikes all the random violence that takes place in the east. He has a habit of throwing himself into exceedingly dangerous situations.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to work out more often; and meet up once more with his childhood friend
Ideals: Pacifist, Athletic. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Sailor
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 160 gp. A delicate silver chain set with a tourmaline (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!


