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NPC Generator

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Advanced [show]


Trym Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a golden handlebar mustache and slicked back golden hair. His blue eyes lackadaisically let the world flow into them.

Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trym was born in the east. At a young age he loved to build and create. His childhood dream was to be a Roofer, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Many gnolls want him driven away; and to be a roofer again

Ideals: Persistence. Flaws: Impulsive. Bonds: Poor, Job, Adventurer, Enemies. Occupation: Fletcher

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Yeardley, Male Human Druid 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 pp. An abacus with copper, silver and gold markers (160 gp).


Social Check DCs


Erdan Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a large tan jacket. His black hair is cut short. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the south, but his parents moved at a very young age to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic. Bonds: Poor, Adventurer, Criminal record, Immigrant, Job. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Erdan Amastacia, Male Elf Aristocrat 2
Medium (5'1") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)13 (+1) 14 (+2)17 (+3)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Rurik Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'0" and wears brown leather gloves, a brown jacket, and tight pants. His right leg appears badly burned and disfigured. His silver hair is knotted and matted. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Barkeep who has hired him part-time. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Rurik was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rurik grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rurik. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's attracted to the PC; and a rival would like him out of the picture

Ideals: Justice. Bonds: Poor, Has a crush, Criminal record. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Rurik Loderr, Male Dwarf Fighter 12
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 103 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 16 (+3)7 (-2)
Skills Acrobatics +5, Survival +7
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +7

Possessions: 4000 sp. Moonstone (70 gp). Rich purple corundum (1000 gp). Emerald (1000 gp). Chrysoberyl (120 gp). Obsidian (15 gp). Peridot (70 gp). Eye agate (15 gp). Chrysoberyl (120 gp).


Social Check DCs


Bhevek Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he very much looks the part of a Slave Trader. His auburn hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great joy in being the best Slave Trader in town.

History: Born to a pair of adventurers, Bhevek grew up listening to his mother's many stories. His childhood dream was to be a Ruler, but he was a colossal failure. In the meantime he has taken over work as a Slave Trader and occasionally as a mercenary.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Slave Trader

Voice: High pitched, excited

Attributes [hide]

Bhevek Smoothhands, Male Halfling Wizard 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)9 (-1) 13 (+1)17 (+3)
Skills Athletics +4, Investigation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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