Kansif Westcott, Female Half-Orc [Permalink]
Personal [hide]
Description: She is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath her coat. She keeps her blonde hair in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is almost excessively polite to everyone, even when angry. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: Kansif was born in the north. At a young age she loved to build and create. She has had some formal painting training, and achieved minor success. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Doesn't want to be a Servant and was forced into it by her family.
Ideals: Athletic, Artistic, Persistence. Flaws: Shy. Bonds: Family. Occupation: Servant
Voice: Russian accent
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 12000 cp. Rhodochrosite (11 gp). Amber (60 gp). Sardonyx (20 gp).
Dell Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she dresses like a well dressed Ploughman does. She wears her hair in dreadlocks. She has several tiny opal earrings on each ear.
Personality: Aggressive, abrasive, and angry, Dell embodies much of what other species detest in the Halflings. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her psionic talents. She has drifted from career to career and currently works as a Ploughman.
Motivation: Further expansion of business; and she has money and likes to spend it
Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 35 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp. Tiger eye turquoise (16 gp). Black pearl (1500 gp). Rose (60 gp). 1 Minor magic item.
Three In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a large pastel jacket. He has dyed his greying orange fur a little too much giving a sharp orange color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He receives visions of the future at random moments
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Sabotage a competitor; and marry his brother to traveling adventurers
Ideals: Gifted, Justice. Bonds: Job, Military, Family. Occupation: Fortune-teller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 14)
Armor Class 10
Hit Points 65 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 5000 gp. Deep blue spinel (400 gp). Alexandrite (400 gp). White pearl (50 gp). Smoky quartz (20 gp). Pink pearl (50 gp). Golden yellow topaz (400 gp). Peridot (20 gp). Rich purple corundum (1000 gp). Violet garnet (400 gp). Jade (50 gp). Rhodochrosite (16 gp). Blue quartz (16 gp). Chrysoberyl (50 gp). Amber (50 gp).
Siffress Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears blue trousers with tan and grey striped suspenders. She wears various colorful collared shirts. She is muscular with a powerful set of arms. She has wavy golden hair. Her eyes are hazel and she is always smoking a pipe.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Siffress enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Her father raised her in a mountain cabin. Her mother took her hunting and taught her how to get in the mind of other creatures. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: An old rival family wants her found; and she is compelled to act according to her religious beliefs
Ideals: Disciplined. Flaws: Hedonist. Bonds: Nature, Family, Religious. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!


