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NPC Generator

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Advanced [show]


Vanuath Hanali, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears tan leather gloves, a tan jacket, and tight pants. His hair is brown and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Painter business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted psionic powers by his dying sister.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and sabotage a competitor

Ideals: Gifted, Opinionated. Flaws: Insomniac. Bonds: Job, Religious. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Vanuath Hanali, Male Elf Druid 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)14 (+2) 8 (-1)6 (-2)
Skills Deception +0, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3200 sp.


Social Check DCs


Beatrice Gentry, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. Her moppish auburn hair is in a traditional bowl cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She has comitted a past crime that haunts her to this day; and she seems to be bored by most things

Ideals: Artistic, Joker, Justice. Flaws: Mundane. Bonds: Criminal record. Occupation: Weaver

Voice: Scandinavian accent

Attributes [hide]

Beatrice Gentry, Female Human Aristocrat 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 16 (+3)13 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Trey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trey took refuge in the large cave and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and meet up once more with his childhood friend

Flaws: Racist. Bonds: Adventurer, Nature, Job. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Trey Ainsworth, Male Human Ranger 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)11 (+0) 15 (+2)7 (-2)
Skills Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 gp.


Social Check DCs


Pennie Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman wears a worn and beaten armor. Her clothes are grease stained in places. Her red hair is smooth and relatively long. She has a dull look in her brown eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a ruthless business woman, a trait she acquired from her father.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She left for the north, certain she would find work there.

Motivation: Her religion dominates her actions.

Ideals: Entrepeneur. Bonds: Poor, Immigrant, Guardian, Religious. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Pennie Sunmeadow, Female Halfling Wizard 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Goblin
Attacks Melee -1 / 2d6-4, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 400 gp.


Social Check DCs

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