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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Marbas Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black tunic with yellow highlights, and long white pants that bunch up around his shoes, and carries scimitars. He has styled his purple hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: Marbas wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Retire the richest man in the north; and meet up once more with his childhood friend

Ideals: Fighting, Disciplined, Logical, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Marbas Laughter, Male Tiefling Rogue 2
Medium (5'3") Tiefling, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)12 (+1) 18 (+4)15 (+2)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 80 gp. 3 Alchemist’s fire.


Social Check DCs


Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'7" and muscular, this eastern woman dresses like a well dressed Detective does. She wears a Stetson hat to hide her balding. She has gleaming, smiling amber eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Three lived on a farm with her mother, near the main road leading to a nearby town. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance she met her brother recently and the two have been together since.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new detective responsibilities is difficult

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Family, Adventurer. Occupation: Detective

Voice: Complex vocabulary, royal

Attributes [hide]

Three In the Wind, Female Tabaxi Rogue 6
Medium (4'7") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Hugh Conway, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His white hair is heavily combed to the left. His brown eyes are slightly larger than normal.

Personality: He is mildly Human supremacist, though he does not identify as such. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was raised in a desert tribe. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Ideals: Artistic. Flaws: Racist. Bonds: Family, Nature. Occupation: Laborer

Voice: High pitched, excited

Attributes [hide]

Hugh Conway, Male Human Rogue 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 60 gp. A roughly beaten golden orb (60 gp).


Social Check DCs


Gunnloda Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is typically in her Engraver uniform. She wears her silver hair up. Her brown eyes are passionate and lively.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Brewer, her mother struggled to pay the bills. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Passionate. Bonds: Job, Poor, Adventurer. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Gunnloda Silverstone, Female Dwarf Barbarian 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 12 (+1)7 (-2)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 80 gp. Blue quartz (6 gp). 1 Magnifying glass.


Social Check DCs

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