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NPC Generator

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Advanced [show]


Frouse Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his silver hair in a pixie cut. His fierce violet eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To settle down with his crush; and to unite with his sister

Ideals: Athletic. Flaws: Disease. Bonds: Rich, Has a crush, Family. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Frouse Tarkelby, Male Gnome Paladin 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)16 (+3) 15 (+2)17 (+3)
Skills Acrobatics +3, Arcana +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Undercommon, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 17000 cp. 1 Half-Plate.


Social Check DCs


Gerard Lester, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Justice, Fighting. Bonds: Military, Immigrant. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Gerard Lester, Male Human Monk 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)15 (+2) 9 (-1)6 (-2)
Skills Acrobatics +2, History +5
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears an entirely pastel suit with brown socks and a vest with buckled shoes. His fur is short and cinnamon. His eyes, though not visible through his cowl, are amber.

Personality: Stoic and calm, he prefers to meditate than take action. He is lazy, self-centered, vain, and jealous.

History: The child of a Servant, who enjoyed hunting, Three was taken on many hunting expeditions. His childhood dream was to be a Servant, but he was a colossal failure. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and expand his business

Ideals: Disciplined. Flaws: Selfish. Bonds: Nature, Job, Family. Occupation: Carter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Three On the Water, Male Tabaxi Aristocrat 7
Medium (6'1") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)9 (-1) 11 (+0)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: Violet garnet (200 gp). Rock crystal (20 gp). Chrysoberyl (140 gp).


Social Check DCs


Tervaround Leffery, Female Gnome [Permalink]

Personal [hide]

Description: She is typically in her Assassin uniform. She carries with her a set of tridents, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her brown hair is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She helped her mother out around the business and became quite the natural. She was granted necromantic powers by her dying sister.

Motivation: She seems to be bored by most things.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Assassin

Voice: Smooth and feminine

Attributes [hide]

Tervaround Leffery, Female Gnome Barbarian 4
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs

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