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NPC Generator

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Advanced [show]


Dadalan Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This man likes to wear black tank tops with tan pants, and sports empty pouches on his belt. He has styled his red crest well, parting it to the left. His gold eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.

History: Dadalan lived on a farm with his father, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered east to less war torn lands. By chance he met his sister recently and the two have been together since.

Motivation: Wants to open a new tavern; and regain custody of his daughter

Ideals: Gifted, Professionalism. Flaws: PTSD. Bonds: Family, Job. Occupation: Armorer

Voice: Dutch accent

Attributes [hide]

Dadalan Beryntolthropal, Male Dragonborn Aristocrat 1
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 17 (+3)16 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kathra Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman is dressed in earthy colors with a grey and brown handkerchief worn on her left side, and a wedding ring on her left hand. She wears her hair in dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born to a criminal king-pin and mafia family Her mother was a soldier and died while she was still young. Kathra was left her mother's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.

Motivation: She is not mentally stable, and does not behave rationally; and she is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Insane. Bonds: In love, Immigrant, Criminal record, Military. Occupation: Junk Dealer

Voice: Slow speaker

Attributes [hide]

Kathra Torevir, Female Dwarf Commoner 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 19 (+4)11 (+0) 9 (-1)5 (-3)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 80 gp.


Social Check DCs


River Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying gray fur a little too much giving a sharp gray color. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: He wants revenge against giants; and wants to have a good time and be beloved

Ideals: Professionalism, Optimist. Bonds: Guardian, Poor, Enemies. Occupation: Shipwright

Voice: Whispers

Attributes [hide]

River Mirror, Male Tabaxi Aristocrat 7
Medium (6'0") Tabaxi, Neutral Good (CR 7)
Armor Class 14
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 12 (+1)11 (+0) 10 (+0)13 (+1)
Skills Nature +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 800 gp. Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. He carries with him a set of warhammers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his red hair up. His eyes are gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Odo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Hedonist. Bonds: Military. Occupation: Tanner

Voice: Smooth and feminine

Attributes [hide]

Odo Pinkerton, Male Human Druid 11
Medium (5'3") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 65 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)15 (+2) 12 (+1)6 (-2)
Skills Arcana +6, Persuasion +2
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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