Two Llamas In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He sports pastel clothing, slightly heavier than average wear, and carries scimitars. His fur is cut close to his head. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.
History: Two Llamas was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He was granted martial powers by his dying sister.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting, Gifted. Flaws: Addict, Racist. Bonds: Job. Occupation: Sculptor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 58 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1000 gp. Gold music box (3000 gp). Solid gold idol (1000 gp). Solid gold idol (1000 gp). Gold music box (3000 gp).
Naamah Terror, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair, while still mostly red, has prominent grey streaks. Her gold eyes are passionate and lively.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has a small toy that she constantly fidgets with.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Layabout mother left her crippled. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.
Motivation: She's looking for her big break.
Ideals: Joker. Flaws: Addict, Disease, Insomniac. Bonds: Adventurer. Occupation: Assassin
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 600 sp.
Elizabeth Gracey, Female Half-Elf [Permalink]
Personal [hide]
Description: She sports violet clothing, slightly heavier than average wear, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. Sporting a golden mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.
Personality: She loves telling others what to do and how they should feel about things. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the east to a Hunter, Elizabeth learned a great deal about her mother's area of expertise. She dropped out of school before completing her studies. She now owns her own business.
Motivation: She wants revenge against dire rats; and wants to open a new tavern
Ideals: Opinionated, Logical. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Hunter
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 29 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Celestial, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 200 gp.
Thrak Camden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times. His long blonde hair reaches down to his waist. His eyes are likewise gray.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.
History: Born in the west his family was never financially stable. In his 13th year, his parents were killed by a orcs raid, leaving Thrak alone in the world. After a stint in an orphanage, he was adopted. He left for the west, certain he would find work there.
Motivation: He wants revenge against orcs.
Ideals: Logical. Bonds: Poor, Enemies, Immigrant. Occupation: Assassin
Voice: Hissing voice
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 9 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: Eye agate (10 gp). Moonstone (80 gp). Brown-green garnet (60 gp). Blue star sapphire (1600 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

