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NPC Generator

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Advanced [show]


Yvonne Reid, Female Human [Permalink]

Personal [hide]

Description: She wears just a grey suit, and she perpetually has her shortbow ready. Her auburn hair is heavily combed to the left. Her fierce violet eyes like to dwell on things.

Personality: She speaks before she thinks and is too direct. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: A powerful necromancer made her what she is. Yvonne liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove her worth to the world.

Ideals: Fighting, Entrepeneur. Flaws: Impulsive. Bonds: Mentor, Nature. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Yvonne Reid, Female Human Commoner 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)15 (+2) 15 (+2)8 (-1)
Skills Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs


Orsik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, brown cloak. His hair is auburn and curly. His violet eyes peer out from beneath his feathered brown hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As long as the job gets done he does not care how it got done.

History: Orsik lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now spends his time doing works of charity.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Professionalism, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Family, Has a crush. Occupation: Tailor

Voice: Low range voice

Attributes [hide]

Orsik Trueblood, Male Dwarf Adept 8
Medium (4'5") Dwarf, Neutral Good (CR 8)
Armor Class 9
Hit Points 48 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)6 (-2) 17 (+3)8 (-1)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 300 gp. Lapis lazuli (5 gp). Chalcedony (80 gp). Sard (80 gp). Jet (150 gp). Jade (150 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. He keeps his long black fur kept up in a rat tail. His eyes are green and catlike.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a Navigator, his father struggled to pay the bills. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Insane. Bonds: Criminal record, Poor, Immigrant. Occupation: Blacksmith

Voice: Italian accent

Attributes [hide]

Tricking Prim Posies, Male Tabaxi Monk 5
Medium (6'1") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)10 (+0) 16 (+3)13 (+1)
Skills Religion +3, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Kelter Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His moppish auburn hair is in a traditional bowl cut. His brown eyes peer out from beneath his feathered red hat.

Personality: Kelter is depressed about a lot of things. He tends to be a nihilist. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down; and he wants revenge against dire rats

Ideals: Entrepeneur. Flaws: Depressed, Mundane. Bonds: Enemies. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Kelter Jamjar, Male Halfling Warlock 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 800 gp. Solid gold idol (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Sapphire pendant on gold chain (1900 gp).


Social Check DCs

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