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Advanced [show]


Mary Compton, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She has a slight overbite and is overall scrawny. With wild auburn hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born in the east. Her first spouse was a Guard, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Revenge; and to unite with her sister

Ideals: Fighting. Bonds: Enemies, Immigrant, Family. Occupation: Bowyer

Voice: Low and grunting

Attributes [hide]

Mary Compton, Female Human Sorcerer 1
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 12
Languages Common, Terran, Celestial, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 6000 cp.


Social Check DCs


Nurkara Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'3" and wears a grey deerstalker hat and grey clothes. Her right leg appears badly burned and disfigured. Her long black hair reaches down to her waist. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She comes from a rich western family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nurkara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nurkara. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has money and likes to spend it.

Flaws: Addict, Antagonistic, Insane. Bonds: Criminal record, Rich. Occupation: Baker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nurkara Battlehammer, Female Dwarf Bard 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)6 (-2) 11 (+0)10 (+0)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Thoradin Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a brown and green handkerchief worn on his left side. He has wavy brown hair. He has a dull look in his violet eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Professionalism. Flaws: Fearful, Mundane. Bonds: Poor, Criminal record. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Thoradin Gorunn, Male Dwarf Commoner 12
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 52 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Arcana +6, Performance +7
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Ignan
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 300 pp. Silver chalice with lapis lazuli gems (40 gp). Solid gold idol (1100 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Howard Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white coat over a black low-cut shirt, and a feathered hat upon his head. He carries a battered bow and tarnished longbow as well. His hair is blonde and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Laborer arts, while his father instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease. Bonds: In love, Rich, Slave. Occupation: Laborer

Voice: Draws out vowels

Attributes [hide]

Howard Quickstep, Male Halfling Monk 16
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 129 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Survival +5
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3

Possessions: 800 pp. Jasper (80 gp). Deep blue spinel (1300 gp). Bloodstone (80 gp). Amber (80 gp). Black pearl (1300 gp). Black opal (700 gp). Star ruby (700 gp). Star rose quartz (80 gp). Red-brown spinel (80 gp). Brown-green garnet (80 gp). Star ruby (700 gp). Black pearl (1300 gp). Fiery yellow corundum (700 gp). Sardonyx (80 gp). Tiger eye turquoise (12 gp). Pink pearl (80 gp). Alexandrite (1300 gp). Lapis lazuli (12 gp). Black star sapphire (700 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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