Armara Amuse, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bastard sword, but if one is not available she will default to her dagger. Her silver hair is lengthy. She wears a mask on her face.
Personality: She snorts whenever she laughs or is feeling confident. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born in the south. A gifted student she started as a Shepherd, but she got bored and became a Fisher. She struck the Fisher job and began her own company from there.
Motivation: She is content; and to be a shepherd again
Flaws: Fearful, Mundane. Bonds: Immigrant, Job. Occupation: Fisher
Voice: Rolls R's
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 37 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 3000 gp. Zircon (60 gp). Emerald (1000 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Biri Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She has done her best to style her scarlet crest to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She never swears and excessively uses polite adverbs when speaking. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was very strict, and drilled into her lessons on being the perfect lady. She was granted divine powers by her dying sister.
Motivation: To prove her worth to the world; and she doesn't get along with people that don't share her tastes
Ideals: Optimist, Gifted, Impeccable. Flaws: Insomniac, Impulsive. Occupation: Blacksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 12)
Armor Class 12
Hit Points 88 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Solid gold idol (800 gp). Silver comb with moonstones (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Solid gold idol (800 gp). A small bag of saffron. (30 gp). Gold dragon comb with red garnet eye (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seere Harmony, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is renowned for her bright green dresses and hats. She has moderate length black hair. Her fierce black eyes like to dwell on things.
Personality: She is a Armorer first and foremost. She believes firmly that knowledge should be universal. Seere enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born in the north to a Armorer, Seere learned a great deal about her father's area of expertise. Seere abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise her children well; and she wants to meet her childhood hero
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Job, Adventurer, Family. Occupation: Armorer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
John Carlisle, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears skinny pants and wears a grey and black robe with the hood down. He wears his hair in dreadlocks. His eyes are violet and he is always smoking a pipe.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born at the edge of vast desert. His mother took him hunting and taught him how to get in the mind of other creatures. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has decided he is irredeemable.
Flaws: Insomniac, Insane. Bonds: Criminal record, Nature, Job. Occupation: Interpreter
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 60 gp. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!


