Tordek Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His hair, while still mostly golden, has prominent grey streaks. He has a dull look in his brown eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: A powerful necromancer made him what he is. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.
Motivation: He is greedy.
Ideals: Disciplined, Artistic. Flaws: Fearful. Bonds: Rich, Immigrant, Mentor. Occupation: Stableman
Voice: Aggressive tone
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 31 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 50 pp. Chrysoprase (20 gp). Golden pearl (80 gp).
Kellen Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue shirt with thin red vertical stripes and brown pants. He is physically well-built. His silver hair has been sun bleached extensively. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been a successful dealer in antiques buying low and selling high.
Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted, Entrepeneur. Flaws: PTSD. Bonds: Slave, Rich. Occupation: Seamstress
Voice: Rolls R's
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 142 (14d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 19 (+4) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Elven
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 900 pp. Black pearl (600 gp). Eye agate (15 gp). Pink pearl (50 gp). Lapis lazuli (15 gp). Alexandrite (600 gp). Citrine (40 gp). Deep green spinel (50 gp). Hematite (15 gp). Freshwater pearl (15 gp). Emerald (900 gp). Smoky quartz (40 gp). Freshwater pearl (15 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Herleva Crawford, Female Human [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a grey broad hat and grey clothes. Her whole body is exceptionally muscular. Her black hair, when down, is lengthy. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is harsh and unforgiving.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to raise her children well.
Flaws: Antagonistic, Shy. Bonds: Immigrant, Family. Occupation: Spice Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 1 |
Possessions: Amber (100 gp).
Crampernap Dunben, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with tan lining and desert motifs. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Further he is a bit of a stoner and is frequently out of it.
History: Born to a Cook, his father struggled to pay the bills. Crampernap was born on a far eastern plains where he grew up under the tutelage of his father, an expert Miller. He left for the east, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor
Ideals: Joker. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Miller
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 8 (-1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 300 gp. Citrine (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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