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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Daar Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'5" western woman, she wears tight fighting clothing, which leaves very little to the imagination. Her silver crest is kept up in a ponytail inside a small hat. Her gold eyes dart from person to person.

Personality: Abrasive and pushy, she has a hard time making friends. She is obsessed with a lost civilization.

History: She was born in a small mountains village. In her 15th year, her parents were killed by a gnolls raid, leaving Daar alone in the world. After a stint in an orphanage, she was adopted. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has passion for adventuring and risk.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Nature, Enemies. Occupation: Bounty Hunter

Voice: Smoker's lung

Attributes [hide]

Daar Esstyrlynn, Female Dragonborn Aristocrat 2
Medium (6'5") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 700 sp. 1 Half-Plate.


Social Check DCs


Merihim Dread, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he has the majority of his body covered in plate. His hair is cut close to his head. He has red eyes and a green hat with a blue feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has all his life been fascinated with music.

History: Born in the north his family was never financially stable. He found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Justice, Artistic. Bonds: Poor, Adventurer. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Merihim Dread, Male Tiefling Commoner 11
Medium (5'7") Tiefling, Neutral Evil (CR 11)
Armor Class 11
Hit Points 59 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 15 (+2)19 (+4)
Skills Acrobatics +5, History +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +4

Possessions: 21000 sp.


Social Check DCs


Hunter Elton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in a clean brown cloak covering his clean studded leather. His moppish silver hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: Hunter wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... Hunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.

Motivation: Regain custody of his daughter.

Ideals: Athletic, Disciplined. Flaws: Hedonist. Bonds: Military, Family. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hunter Elton, Male Human Warlock 9
Medium (5'8") Human, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 69 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)10 (+0) 11 (+0)18 (+4)
Skills Performance +7, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp.


Social Check DCs


Sannl Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'9" has a big stupid grin on her face most of the time. She wears light armors faded through time and improper care. She keeps her brown hair in a pixie cut. She has a tattooed face.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village she learned the ways of the warrior from her mother. She found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends; and obtaining odd cultural elven artifacts is her passion

Ideals: Disciplined, Logical, Fighting. Bonds: Adventurer. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Sannl Rubyeye, Female Dwarf Expert 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)13 (+1) 13 (+1)9 (-1)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 340 gp. Freshwater pearl (12 gp). Iolite (30 gp).


Social Check DCs

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