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NPC Generator

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Advanced [show]


Dean Addington, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. His silver hair is styled in orderly dreadlocks. He has a dull look in his amber eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Shoemaker.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Optimist, Entrepeneur, Impeccable. Flaws: Fearful. Bonds: Job. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Dean Addington, Male Human Aristocrat 11
Medium (6'0") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Deception +4, History +6
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 70 pp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Gold and topaz bottle stopper cork (800 gp).


Social Check DCs


Manfred Royal, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Manfred was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and he's repulsed by the pc

Ideals: Logical. Flaws: Addict, Antagonistic. Bonds: Job, Family. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

Manfred Royal, Male Human Aristocrat 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 16 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)12 (+1) 11 (+0)15 (+2)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Smoky quartz (70 gp). Alexandrite (1300 gp). Emerald (1200 gp). Rock crystal (70 gp). 1 Minor magic item.


Social Check DCs


Gomory Fluke, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of monstrous two handed axes, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is lengthy and is close to two feet long. Her silver eyes dart from person to person.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her job bores her to no end. She has decided to make it more interesting.

History: She was born at the edge of vast desert. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has comitted a past crime that haunts her to this day

Ideals: Fighting, Joker. Bonds: Adventurer, Criminal record, Nature. Occupation: Cartwright

Voice: Italian accent

Attributes [hide]

Gomory Fluke, Female Tiefling Bard 9
Medium (6'1") Tiefling, True Neutral (CR 9)
Armor Class 11
Hit Points 55 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)16 (+3) 7 (-2)16 (+3)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Orc, Abyssal, Aquan
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Keyleth Siannodel, Female Elf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is bristling with hidden weapons, mostly kukris and warhammers. Her silver hair is braided into rings. She wears crescent spectacles with a black brim.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Keyleth was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Keyleth decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: To get a good night's sleep; and she has comitted a past crime that haunts her to this day

Flaws: Mundane, Fearful, Disease, Insomniac. Bonds: Poor, Criminal record. Occupation: Body Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Keyleth Siannodel, Female Elf Aristocrat 1
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)11 (+0) 16 (+3)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 6000 cp. Malachite (16 gp).


Social Check DCs

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