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NPC Generator

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Advanced [show]


Rimple Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tan deerstalker hat and tan clothes. His white hair is slicked back into a classic pompadour. He has several tiny sapphire earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Rimple was raised in a hard working conservative environment. He worked as a nervous Animal Trainer and found it very stressful. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Further expansion of business.

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Rich, Criminal record, Job. Occupation: Animal Trainer

Voice: Timid voice

Attributes [hide]

Rimple Munggen, Male Gnome Monk 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 12 (+1)10 (+0) 16 (+3)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 200 gp. Golden yellow topaz (300 gp). Eye agate (10 gp). 1 Good lock. 1 Masterwork Musical instrument. 1 Superior lock. 1 Average lock.


Social Check DCs


Pirithin Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears red cloth garments or leather armor. He is physically well-built. His silver hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the east to a Adventurer, Pirithin learned a great deal about his mother's area of expertise. A freak accident while working with his Carpenter mother left him crippled. He struck the Adventurer job and began his own company from there.

Motivation: To clean up the streets; and further expansion of business

Ideals: Passionate. Flaws: Disease. Bonds: Religious, Job, Guardian. Occupation: Adventurer

Voice: Excited and jittery

Attributes [hide]

Pirithin Reedfellow, Male Halfling Bard 3
Small (2'10") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)16 (+3) 9 (-1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp.


Social Check DCs


Lone Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear pastel tank tops with black pants. His fur is black and curly. He wears large thick round spectacles.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a desert tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their son. He worked as a Servant, and he later adopted a second son.

Motivation: Wants to raise his children well; and an old rival family wants him found

Flaws: Racist, Fearful. Bonds: Nature, Family. Occupation: Servant

Voice: Prounounces S like Z

Attributes [hide]

Lone Hummingbird, Male Tabaxi Cleric 12
Medium (5'3") Tabaxi, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 84 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 14000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallond Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. He keeps his white hair in a pixie cut. His eyes are likewise brown.

Personality: He is calm most of the time but flees social interaction. He is a great chef.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tailor arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To be a Engraver again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Guardian, Job. Occupation: Tailor

Voice: Uses sign language

Attributes [hide]

Fallond Frostbeard, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 7 (-2)11 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 8
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 80 pp.


Social Check DCs

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