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NPC Generator

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Advanced [show]


Lidda Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 2'10" and wears a white wide-brimmed hat and white clothes. She keeps her long brown hair kept up in a rat tail. She wears large thick round spectacles.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is afraid of women and trembles around them

History: Lidda was born the youngest of three triplets. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Tailor. She struck the Tailor job and began her own company from there.

Motivation: She is unsatisfied with her job; and to reunite with her absent father

Flaws: Antagonistic, Shy. Bonds: Family, Job. Occupation: Tailor

Voice: Soothing and warm

Attributes [hide]

Lidda Hilltopple, Female Halfling Aristocrat 8
Small (2'10") Halfling, Lawful Good (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)13 (+1) 15 (+2)9 (-1)
Skills Deception +2, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelaide Rutland, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her chestnut hair is lengthy. Her eyes are a pleasant gray.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When she's not drinking or sleeping the drinks off, she's doing singing.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Adelaide took refuge in the ruined castle and found the beat up mace and armor she uses now. She left for the south, certain she would find work there.

Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Religious, Nature. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Adelaide Rutland, Female Human Paladin 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 12 (+1)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 sp. Deep green spinel (120 gp).


Social Check DCs


Fragrant Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and is renowned for her bright brown dresses and hats. Her black fur is knotted and matted. She has several tiny emerald earrings on each ear.

Personality: She is fixated on the number 100. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Fragrant was born the youngest of three triplets. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for her; and marry her sister to traveling adventurers

Ideals: Impeccable. Flaws: Insane. Bonds: Rich, Religious, Family, Job. Occupation: Crown-heir

Voice: Timid voice

Attributes [hide]

Fragrant Wind, Female Tabaxi Monk 6
Medium (5'2") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 5 (-3)14 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Rock crystal (40 gp). Jet (110 gp). Moss agate (5 gp). 1 Minor magic item.


Social Check DCs


Prâk Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a very tight haircut. His blue eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Cartwright, who enjoyed hunting, Prâk was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To pay off his debts; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Nature, Adventurer, Debt. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Prâk Wentworth, Male Half-Orc Paladin 4
Medium (5'2") Half-Orc, Neutral Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 13 (+1)10 (+0)
Skills Deception +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Minor magic item.


Social Check DCs

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