Boddynock Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is typically in his Barber uniform. His long white hair reaches down to his waist. He wears large thick round spectacles.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to loving parents in a slum to the south. Boddynock abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Barber and occasionally as a mercenary.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he's looking for his big break
Flaws: Sensitive, Fearful. Bonds: Job, Poor, Adventurer. Occupation: Barber
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Celestial, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Alexandrite (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Tiaathque Toti, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a long, violet, dusty cloak. She carries with her a set of quarterstaffs on her belt, each one with a jet on the hilt. Her long black hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She got into the Masseuse business at a young age. She struck it rich when she found rare goods in large quantities. She now owns her own business.
Motivation: To reunite with her old friends; and she is unsatisfied with her job
Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Job, Rich, Adventurer. Occupation: Masseuse
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 9 (-1) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold music box (1000 gp). Embroidered and bejeweled glove (1000 gp).
Theodoric Badger, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears grey leather gloves, a grey jacket, and tight pants. He keeps his brown hair in a flapper bob. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. Flattery will make him almost putty in your hands.
History: He got into the Bellfounder business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Actor, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Flaws: Antagonistic, Selfish. Bonds: Poor, Job, Nature. Occupation: Bellfounder
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Dwarven, Giant, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 sp.
Ogg Barton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear white clothing when he does not wear armor. His auburn hair and beard is wavy and long. His eyes are amber.
Personality: Always inclined to offer people food he seems plenty friendly. He is afraid of women and trembles around them
History: The child of a Carter, who enjoyed hunting, Ogg was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ogg took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has dedicated himself to building a better kind of golem.
Motivation: Seeks redemption; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Adventurer, Criminal record. Occupation: Hunter
Voice: Russian accent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 11)
Armor Class 11
Hit Points 80 (11d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1800 gp. Red garnet (110 gp). Amethyst (110 gp). Star ruby (600 gp). Onyx (60 gp). Obsidian (13 gp). Rose (60 gp). Hematite (13 gp). Peridot (60 gp). Alexandrite (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!

