Elaim Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is heavily combed to the left. His hazel eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Elaim will drive conversation. Energy wise he seems alert and responsive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Performer and found it very stressful. He has achieved small success as a Performer.
Motivation: Sabotage a competitor; and balancing his hectic life and new performer responsibilities is difficult
Ideals: Extrovert, Professionalism. Bonds: Immigrant, Job. Occupation: Performer
Voice: Whispers
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 110 pp. 1 Breastplate.
Qemuel Idea, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is drawn into a tight pony tail with a skull scrunchie. He wears a mask on his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Assassin mother left him crippled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Passionate, Entrepeneur. Flaws: Disease. Bonds: Family. Occupation: Carpenter
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 4)
Armor Class 8
Hit Points 21 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 7 (-2) | 13 (+1) | 12 (+1) | 9 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 1 Minor magic item.
Kansif Clayden, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right leg. She is generally shirtless and showing off her tattooed chest. She has auburn hair. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Kansif speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: When she was but 3 years old her parents immigrated from the east. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She seems to be bored by most things; and wants to have a good time and be beloved
Ideals: Impeccable, Optimist. Flaws: Mundane. Bonds: Immigrant, Rich. Occupation: Shepherd
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1200 gp. Silver comb with moonstones (900 gp). Silver ewer (40 gp). Gold and topaz bottle stopper cork (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Griselda Royal, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a grey shirt with thin yellow vertical stripes and blue pants. Her hair, while still mostly auburn, has prominent grey streaks. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She uses divination through singing.
History: She was born in the north, but her parents moved at a very young age to the east. Griselda was born on a far northern desert where she grew up under the tutelage of her father, an expert Beggar. She has worked as a Beggar like her father before her.
Motivation: She has money and likes to spend it; and to be a butcher again
Ideals: Impeccable, Gifted. Bonds: Immigrant, Job, Rich. Occupation: Beggar
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 gp. 1 Banded mail.
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