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NPC Generator

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Advanced [show]


Bertram Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a green low-cut shirt, and a small hat upon his head. He carries with him a set of clubs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown hair is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Bertram hails from a village terrorized by drow. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by drow. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Someone believes him a fraud; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Artistic, Athletic. Bonds: Enemies. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Bertram Sherwood, Male Human Barbarian 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 90 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +8 / 3d8+4, Ranged +3 / 3d8-1, Grapple +4

Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Urshar Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a robe, a symbol of strength around her neck, and a quarterstaff on her belt. Her silver hair is lengthy. Her green eyes lackadaisically let the world flow into them.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She cannot resist a sob story and will often dote over anyone who has one.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She used her abilities to travel the world and help people.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Philantrophist. Bonds: Mentor. Occupation: Ruler

Voice: Excited and jittery

Attributes [hide]

Urshar Goldfinder, Female Dwarf Cleric 7
Medium (3'11") Dwarf, Neutral Good (CR 7)
Armor Class 10
Hit Points 65 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)15 (+2) 10 (+0)14 (+2)
Skills Investigation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 300 gp. Banded agate (16 gp). Red garnet (140 gp). Chalcedony (80 gp). Red-brown spinel (140 gp).


Social Check DCs


William Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'9" northern man, he wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a very good compulsive liar and kleptomaniac.

History: William lived on a farm with his mother, near the main road leading to a nearby town. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now spends his time doing works of charity.

Motivation: He has decided he is irredeemable.

Ideals: Impeccable, Philantrophist. Bonds: Criminal record, Family. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

William Raethran, Male Half-Elf Aristocrat 4
Medium (5'9") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)16 (+3) 13 (+1)10 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Auran, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. Fire opal pendant on a fine gold chain (700 gp). Gold and topaz bottle stopper cork (500 gp). Silver chalice with lapis lazuli gems (40 gp).


Social Check DCs


Thorpe Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. His black hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and further expansion of business

Ideals: Fighting. Bonds: Guardian, Military, Job, Enemies. Occupation: Barrister

Voice: Old thin voice

Attributes [hide]

Thorpe Kettlewhistle, Male Halfling Aristocrat 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Athletics +6, History +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +4

Possessions: Aquamarine (600 gp).


Social Check DCs

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