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NPC Generator

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Advanced [show]


Dean Stanton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears baggy grey pantaloons and a pastel scarf. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Joker, Gifted. Bonds: Military, Adventurer, Has a crush. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Dean Stanton, Male Human Druid 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 sp.


Social Check DCs


Purban Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny amber earrings on each ear.

Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Doesn't want to be a Armorer and was forced into it by his family; and he has money and likes to spend it

Flaws: Shy. Bonds: Rich, Enemies, Military, Family. Occupation: Armorer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Purban Greenbottle, Male Halfling Druid 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 11 (+0)7 (-2) 10 (+0)13 (+1)
Skills Arcana +1, History +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 50000 cp. Zircon (30 gp).


Social Check DCs


Wrenn Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. His golden hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is not mentally stable, and does not behave rationally; and wants to raise his children well

Ideals: Joker. Flaws: Insane. Bonds: Immigrant, Nature, Family. Occupation: Baker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wrenn Offund, Male Gnome Adept 7
Small (3'3") Gnome, Neutral Good (CR 7)
Armor Class 13
Hit Points 50 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)16 (+3) 16 (+3)13 (+1)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Giant, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 900 gp. Aquamarine (1400 gp). Sard (20 gp). Banded agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Beitz, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears baggy brown pantaloons and a black scarf. She wears a wide-brimmed hat to hide her balding. She has blue eyes and a brown hat with a black feather.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She also has developed a complete distrust of the Cook profession.

History: Born in the east her family was never financially stable. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She inherited the family business which she has now maintained for 13 years.

Motivation: Sabotage a competitor.

Flaws: Depressed, PTSD. Bonds: Immigrant, Job, Poor. Occupation: Spice Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Heather Beitz, Female Human Barbarian 7
Medium (4'10") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 58 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)11 (+0) 17 (+3)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 30 pp. Moonstone (50 gp). Star rose quartz (50 gp). Star rose quartz (50 gp).


Social Check DCs

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