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NPC Generator

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Advanced [show]


Manfred Badger, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long golden hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Manfred is combative with any and all who dare try his patience in the slightest.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Justice, Artistic. Flaws: Insane. Bonds: Job. Occupation: Cartwright

Voice: Middle-eastern accent

Attributes [hide]

Manfred Badger, Male Human Warrior 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)7 (-2) 13 (+1)10 (+0)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Gorgûm Kenley, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'9" has a big stupid grin on his face most of the time. He wears skinny pants and wears a white and yellow robe with the hood down. He has shaved his head bald. He has gray eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: The child of western immigrants he idolized his mother. While studying, he fell in love. They married and had a daughter. Recently he has begun working with bootleggers and crooks.

Motivation: Wishes to resurrect an old love; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Flaws: Insane. Bonds: Criminal record, Immigrant, In love. Occupation: Shipwright

Voice: High pitched and raspy

Attributes [hide]

Gorgûm Kenley, Male Half-Orc Druid 3
Medium (6'9") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)6 (-2) 15 (+2)12 (+1)
Skills History +0, Nature +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Andram Doom, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft red waves gently in the breeze. His brown hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A powerful necromancer made him what he is. He struck it rich when he found rare goods in large quantities. He became a Jeweler soon after.

Motivation: He is unsatisfied with his job; and to be a beggar again

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Job, Mentor. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Andram Doom, Male Tiefling Barbarian 15
Medium (5'8") Tiefling, Lawful Evil (CR 15)
Armor Class 11
Hit Points 85 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Arcana +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Giant, Elven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 4000 gp. Obsidian (14 gp). Tourmaline (120 gp). Tiger eye turquoise (14 gp). Aquamarine (1600 gp). Amethyst (120 gp). Alexandrite (1600 gp). 1 Medium magic item.


Social Check DCs


Great Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her orange fur is kept up in a ponytail inside a feathered hat. Her eyes are hazel.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a minor phobia of water and hates getting wet.

History: Great hails from a village terrorized by orcs. Great abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She feels threatened by others; and to reunite with her absent mother

Flaws: Depressed, Fearful. Bonds: Poor, Enemies, Adventurer, Family. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Great Peak, Female Tabaxi Adept 10
Medium (5'1") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 38 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 9 (-1)8 (-1)
Skills Medicine +3, Religion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1400 gp. Star rose quartz (80 gp).


Social Check DCs

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