Suhnae Aloro, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars and is in decent physical shape. He wears his brown hair up in a very large beehive style do. His green eyes dart from person to person.
Personality: He loves telling others what to do and how they should feel about things. He is obsessed with finding treasure.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Opinionated. Bonds: Adventurer, Rich, Job. Occupation: Sellsword
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Auran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp. 1 Chain shirt.
Jabbie Timbers, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'7", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is styled in orderly dreadlocks. His amber unseeing eyes seem to look past you.
Personality: He is fixated on the number 19. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.
History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical. Flaws: Disease, Insane, Antagonistic. Bonds: Religious, Military. Occupation: Fletcher
Voice: Jamaican accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 61 (9d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
Possessions: 1900 gp. Chrysoberyl (80 gp). Aquamarine (1200 gp). Tiger eye turquoise (5 gp). Aquamarine (1200 gp). 1 Minor magic item.
Bertram Wellington, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. His auburn hair is cut short. His hazel eyes are slightly larger than normal.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He pushes his goals aggressively. He is also a coward if confronted.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He has had some formal music training, and achieved minor success. He now mingles about in high society.
Motivation: He is wracked by social anxiety; and he has money and likes to spend it
Ideals: Artistic. Flaws: Fearful. Bonds: Rich, Religious, Enemies. Occupation: Ploughman
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 86 (11d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Ignan, Elven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2200 gp. Rhodochrosite (6 gp). Amber (120 gp). Banded agate (6 gp). Aquamarine (1600 gp). Golden yellow topaz (1600 gp). Chrysoprase (40 gp). Zircon (40 gp). Red spinel (120 gp). Coral (120 gp). 1 Minor magic item. 1 Minor magic item.
Ernest Beckwith, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this northern man wears a grey top hat and grey clothes. With a patchy blonde beard and wild blonde hair. He has a dull look in his gray eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He left for the north, certain he would find work there.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Ideals: Athletic, Joker. Flaws: Sensitive. Bonds: Poor, Immigrant, Family. Occupation: Mason
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Giant, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 70 gp. Brown-green garnet (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!

