Ida Wakefield, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her blonde hair is knotted and matted. Her brown eyes dart from person to person.
Personality: She can speak with the recently deceased. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Ida studied abroad. She worked as a nervous Sage and found it very stressful. She has worked as a Sage like her mother before her.
Motivation: Sabotage a competitor.
Ideals: Gifted, Extrovert. Bonds: Immigrant, Job. Occupation: Sage
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 pp.
Meena Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She dresses like a well dressed Engraver does. Her whole body is exceptionally muscular. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is happy with her job as a Engraver. She turns her eye from what people do, preferring to live and let live. She plays an instrument quite well.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Because her father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. She became a Engraver soon after.
Motivation: To be a Shoemaker again; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Artistic. Bonds: Job, Immigrant, Military, Enemies. Occupation: Engraver
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 5000 cp. 1 Half-Plate.
Eberk Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a pastel coat with tan slacks. He is bristling with hidden weapons, mostly bows and shortspears. His hair is golden and curly. His blue eyes have a joyful gleam in them most of the time.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: His mother raised him in a mountain cabin. He moved out west to avoid the crime he committed. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Insane. Bonds: Criminal record, Nature, Guardian. Occupation: Layabout
Voice: Loud with bravado
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 20 (+5) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 pp. A small bag of saffron. (30 gp). Large well-done wool tapestry (600 gp).
Gomory Love, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a Stetson hat to hide her balding. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Gomory enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born in the west to a Guard, Gomory learned a great deal about her mother's area of expertise. A few years later when the south was not economically sound they moved to her current location. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Immigrant. Occupation: Guard
Voice: Boston accent
Attributes [hide]
Medium (4'8") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 500 gp. Jade (140 gp). Black opal (800 gp). Jasper (70 gp). Rhodochrosite (7 gp).
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