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NPC Generator

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Advanced [show]


Syllin Meliamne, Female Elf [Permalink]

Personal [hide]

Description: An older woman who tends to wear a blue poncho over her likewise colored trousers and shirt, she is not a threatening figure. She wears her hair in dreadlocks. Her eyes are likewise violet.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Born in the north to a Bellfounder, Syllin learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bellfounder. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Syllin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She desires power and/or immortality; and an old rival family wants her found

Ideals: Gifted, Fighting. Bonds: Family, Job, Adventurer. Occupation: Bellfounder

Voice: Speaks with squeezed throat

Attributes [hide]

Syllin Meliamne, Female Elf Cleric 6
Medium (4'9") Elf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 17 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)15 (+2) 13 (+1)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Goblin, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 200 gp. Citrine (70 gp).


Social Check DCs


Leaf Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a large pastel jacket. She is portly but not overly obese. Her red fur is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born in the south to a Dyer, Leaf learned a great deal about her father's area of expertise. Leaf liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has achieved small success as a Dyer.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Bonds: Criminal record, Job, Nature, Debt. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Leaf Of Clay, Female Tabaxi Adept 6
Medium (5'4") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Nature +5
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sannl Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears a simple grey robe with brown stripes complete with hood, she is not a threatening figure. She has dyed her greying golden hair a little too much giving a sharp golden color. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Further she is a bit of a stoner and is frequently out of it.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Hunter arts, while her mother instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Hunter work with an outfit from a few towns over. Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's since become an addict/alcoholic.

Motivation: A need for knowledge about a nearby landmark; and wants to work out more often

Ideals: Athletic. Flaws: Addict. Bonds: Rich, Job, Adventurer. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Sannl Gorunn, Female Dwarf Expert 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Azaki Eathalena, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears blue leather gloves, a blue jacket, and tight pants. He has chestnut hair. His hazel eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Azaki was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Azaki's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A rival would like him out of the picture; and he desires power and/or immortality

Flaws: Antagonistic, Hedonist, Disease. Bonds: Adventurer, Criminal record. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Azaki Eathalena, Male Elf Bard 8
Medium (5'3") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)17 (+3) 12 (+1)11 (+0)
Skills Athletics +4, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Infernal, Dwarven, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 1500 gp.


Social Check DCs

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