Norûk Cooper, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an entirely white suit with tan socks and a vest with buckled shoes. He is bristling with hidden weapons, mostly tridents and halberds. He has styled his red hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in a small plains village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norûk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norûk. He has recently gotten a pet goose that steals things from people.
Motivation: To share knowledge with the world; and to protect his home
Ideals: Logical. Bonds: Criminal record, Poor, Guardian, Nature. Occupation: Banker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Banded agate (14 gp).
Bulzo Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'1". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is chestnut. He has gleaming, smiling violet eyes.
Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is a Hag in disguise. He helped his father out around the business and became quite the natural. He has worked as a Sage like his father before him.
Motivation: He is a bit of a kleptomaniac; and he'd like to take his coworkers down a peg
Flaws: Shy. Bonds: Adventurer, Job, Criminal record. Occupation: Sage
Voice: Middle-eastern accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 15)
Armor Class 15
Hit Points 96 (15d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 19 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
Possessions: 7000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Medium magic item.
Margery Withrethin, Female Half-Elf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Sold as a small child to a wizard, Margery was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took every job she could get her hands on, but the opportunities for Half-Elves in the south were limited. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Ideals: Disciplined, Entrepeneur. Flaws: Insane. Bonds: Immigrant, Mentor, Adventurer. Occupation: Tailor
Voice: Stutters
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 50 gp.
Drifting In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel shirt with thin brown vertical stripes and violet pants. His brown fur is heavily combed to the right. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Ruler, but doesn't like to broadcast it.
Motivation: Further expansion of business; and to find somewhere to settle down
Flaws: Antagonistic, Mundane. Bonds: Enemies, Rich, Job. Occupation: Glassblower
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 13)
Armor Class 11
Hit Points 29 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Giant
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: Golden yellow topaz (200 gp). Brown-green garnet (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!

