Halander TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears an entirely white suit with black socks and a vest with buckled shoes. He wears his hair in dreadlocks. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.
History: Halander hails from a village terrorized by brigands. Through the years after Halander was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Halander's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has a rivalry with the Church that dominates his actions; and someone believes him a fraud
Ideals: Pacifist, Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Religious. Occupation: Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. Golden pearl (160 gp). Bloodstone (80 gp). Violet garnet (1300 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Don Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a grey tunic with black highlights, and long green pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly red, has prominent grey streaks. His eyes are violet and he is always smoking a pipe.
Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He served in the navy to pay for his family's outstanding loans. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has set out to sabotage the competition.
Motivation: He wants to get laid; and he's in love
Ideals: Artistic. Bonds: Slave, Job, Military, Family, Has a crush. Occupation: Unemployed
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 6 (-2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp. 1 Small steel mirror.
Seven Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is portly but not overly obese. She wears her orange fur down. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is very quiet and rarely speaks above a whisper. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She is a Maurezhi in disguise. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has built up a small fortune and can afford her own way.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Insomniac, Shy, Antagonistic. Bonds: Rich, Adventurer. Occupation: Gardener
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 47 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Sarah Cornish, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is dressed in earthy colors with a grey and black handkerchief worn on her left side. Her long golden hair is drawn into a two foot long braid. This amber eyed westerner is not easily forgotten.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Sarah was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sarah decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She tends to her Sage job now, and dutifully fulfills any obligations she has.
Motivation: She is a bit of a kleptomaniac; and she'd like to take her coworkers down a peg
Ideals: Athletic, Gifted. Bonds: Poor, Nature, Criminal record, Job. Occupation: Sage
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!


