Gynnie Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a red costume with the symbols of luck on her torso. She keeps her long golden hair kept up in a rat tail. She has hazel eyes and a red hat with a white feather.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She is the product a well kept family trust fund and as such has never really known need. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she's looking for her big break
Ideals: Passionate. Bonds: Slave, Rich, In love, Adventurer. Occupation: Bather
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 14 (+2) | 5 (-3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. Red spinel (70 gp).
Agatha Coombs, Female Human [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. Her whole body is exceptionally muscular. Her chestnut hair is heavily combed to the left. Her violet eyes are passionate and lively.
Personality: She acts crazy and hedonistic. A true patriot, Agatha would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born into a rich family. When Agatha reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Agatha was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: She is greedy.
Flaws: Hedonist. Bonds: Immigrant, Military, Rich, Enemies. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Brass mug with jade inlays (100 gp).
Nimble In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a dagger, but if one is not available she will default to her kukri. Her yellow fur is thinning but still full. Her green eyes have a joyful gleam in them most of the time.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a small toy that she constantly fidgets with.
History: Nimble hails from a village terrorized by drow. She dropped out of school before completing her studies. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Logical. Flaws: Shy, Addict. Bonds: Enemies. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 7)
Armor Class 14
Hit Points 14 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 800 gp. Carved bone or ivory statuette (50 gp).
Hugh Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is knotted and matted. His eyes are gray.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Antagonistic, Forgetful, Insane. Bonds: Poor. Occupation: Performer
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 50 gp. Sard (20 gp).
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