Rurik Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a custom-built plate barding that's adorned with brown lining and desert motifs. His red hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.
History: He was born in a small desert village. Rurik was born on a far western desert where he grew up under the tutelage of his father, an expert Painter. He left for the west, certain he would find work there.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Opinionated, Professionalism. Flaws: Insomniac. Bonds: Nature, Immigrant. Occupation: Painter
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Rose Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. With bright red hair. Her eyes are hazel and she is always smoking a pipe.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Rose was born in the south. At a young age she loved to build and create. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Athletic, Persistence. Flaws: Selfish, PTSD. Bonds: Rich, Job. Occupation: Herbalist
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Abyssal, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2 Alchemist’s fire.
Ethereal Running, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears long strands of aquamarine and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a deerstalker hat to cover her moderate length red fur. This copper eyed northerner is not easily forgotten.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To unite with her sister; and regain custody of her daughter
Bonds: Rich, Enemies, Religious, Slave, Family. Occupation: Sage
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 8)
Armor Class 14
Hit Points 66 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +7 / 2d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1400 gp. Silver chalice with lapis lazuli gems (120 gp).
Iados Peace, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His right hand appears badly burned and disfigured. His purple hair has been sun bleached extensively. His eyes are white and he is always smoking a pipe.
Personality: Iados is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He now mingles about in high society.
Motivation: Revenge; and he wants revenge against goblins
Ideals: Extrovert. Bonds: Rich, Slave, Enemies. Occupation: Guard
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 15)
Armor Class 12
Hit Points 94 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
Possessions: 7000 gp. Aquamarine (1600 gp). Jet (90 gp). Rose (80 gp). Blue quartz (15 gp). Violet garnet (1600 gp). Blue star sapphire (700 gp). Jet (90 gp). Star rose quartz (80 gp). Rich purple corundum (700 gp). Zircon (80 gp). Bloodstone (80 gp). Rhodochrosite (15 gp). Chrysoprase (80 gp). Deep blue spinel (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!

